Cinema’s onscreen worlds have always borne an indexical bond to the real. What happens when computer-generated video game images usurp film as the predominant medium of visual world-making? How does one’s relation to onscreen heroes shift when we no longer identify with real bodies? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up these questions, tracing how, in just over 30 years, video games have developed from two-dimensional schematics to photorealistic environments.
1st February 2014
12 years ago
43 minutes
Finishes at 2:11pm
Movie data last updated 10 months ago on 25th December 2025 at 3:30am (GMT). Ratings last updated 11 months ago on 17th November 2025 at 1:01pm (GMT). All film data including images and actor information is provided by the TMDb API, but is not endorsed or certified by TMDb. Film ratings provided by OMDb. IMDb, IMDb.COM, and the IMDb logo are trademarks of IMDb.com, Inc. or its affiliates. All product names, logos, trademarks and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.